Virtual Battlegrounds takes the fight for Battle Royale supremacy to the PC VR enthusiast crowd.

Three years in the works, the startup CyberDream has been quietly leading the revolution in VR and Battle Royale shooters.

With the upcoming launch of Virtual Battlegrounds(VBG) on 8 April 2020, CyberDream brings out the best of the Battle Royale genre and turns the death match format into a raucous Virtual Reality fragfest. Climb something, blind fire corners, dual weapons, melee battle your enemies, dodge the area’s attacking drones, drop to cover, zipline across the map … it’s something special in the dawn of multiplayer fps VR. Hop into this Open Beta island environment later this week with any of the supported devices, Oculus Rift, Rift S, Quest (only via link cable), HTC Vive, various WMP headsets, and Valve Index

VBG is a Battle Royale combat sim style in the vein of PUBG, with all the latest VR technology and physical locomotion included in upcoming VR titles in 2020. It includes custom lobbies for both, fully optimised app support for LIV and OpenVR, as well as other quality of life features for content creators and anyone who wants to stream / record the game. VBG has solved the BR genre pitfall for those preparing for BR Victory, and for those who prefer single player and co-op modes, with six different single player and co-op modes based on reinforcing the VR warrior skillsets.

Battle Royale modes include the options of solo, squad and personalised private lobby, and six other game modes are available to train all the component parts of the VR fps shooter to prepare the VR warrior for the royale. From basic basketball court to shooting ranges, shoot-house training, PvE bot modes, PvPvE BR squad mode training, and multiplayer CQC arena, players can build in to beast mode to fine-tune the skills required to conquer all and claim victory in this new world of Virtual Reality battles.

Flexible in nature to encourage gamers to enjoy their VR gaming sessions as they want, the choices available for locomotion, targeting, freelook, interactions and everything else have been modified, reviewed, reconfigured, extended, play-tested and otherwise put through the paces for nearly two years since the publicly first showed in July 2018. 

When last seen in public at the GuardianCon conference in July 2019 to benefit the St. Judes Charity fundraiser, the team has restored vast parts of the environment, revamped it, redesigned the UI / UX, added training and arena modes, added benefit for Index and Quest Connection, and most notably introduced a physical weapons interaction framework.

Sean Pinnock, formerly from the EA Orlando office (home of the Madden franchise), created and runs the facility. 

Sean has shepherded the team of recent graduates from UCF, FullSail and other Florida and Georgia 

GameDev and engineering universities in the development of Virtual Battlegrounds, among other ex-EA and ex-Blizzard programmers.

Creating a best quality battle royale game design, leading the growth of first person shooter game virtual reality by slow and steady evolution, has created a new challenger in the competitive VR gaming genre.

Virtual Battlegrounds will be available on Steam and the official Playvbg.com website.